Moving woes

Sorry I have not been around for a bit, I am in the middle of a hard move. I will be getting back on track soon. Thanks for the patience.
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One man show

Sorry if I have been missing my weekly update mark but when you are the only one play testing and the game gets bigger and bigger and more complicated it takes longer to play through every nook and cranny so your feedback is crucial, thanks.Now that I have 2 other partners things should progress faster and the next build will see Wardens pass finished as well as the 2nd level of Thunder eye keep and
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3.1b

So, I have been working my ass off and the new build will be out tomorrow.New enemies.More story.More items.More Npc’s.A brand new random hit algorithm.More quests.New skills and effects.A very talented music composer has joined the team, still need a 3D animator but we are growing.Still to come in future updates.Shitfshape ability-possible.Level 2 of Thunder Eye Keep and the completion of the
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3.1b

I have been working very hard on 3.1b, I am waiting on my partner for the needed assets to Finnish Wardens Pass but I might release sooner.Added -More items.Scrapped the random hit table for a brand new one.Changed control scheme.Added several new effects and skills, weaves.New enemies.Added the Redhand bandits.To come-Second lvl of Thunder Eye Keep and the completion of the 1st main quest.All interiors
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FeedBack

I am getting thousands of hits between all the sites that I am posted on but very little feedback.Please post in my forums or contact me direct, the time you take will make for a better game for you and that is my goal. thanks.
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3.1a

3.1a is ready for release and I am pretty happy with it. The story is coming along nicely and though I did not have Wardens Pass done yet I now have a partner who is working on the needed assets for it and other portions of the game so by next update it should be done as well as the first main storyline quest.Your feedback is crucial to the game so please use my forums or contact me direct with anything
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3.1a

Nothing is as frustrating to me as missing a personal deadline and this bug I am hunting is elusive, but I will find it soon.A fan asked about the controls and play balance. These are alpha builds I am putting out and are for play testing and bug hunting, as soon a I have a few more testers I will start making play builds where you start with only your initial skills, Hp and Wp. Also the enemies will
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3.1a

3.1a should have been up today but there is a slight delay, major bug that I am trying to track down then the build will be up, cross your fingers for Monday.New interface, and a new partner to help with asset creation should speed things up a bit.
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3.1a

I am almost happy with 3.1a, The initial quests are done, all current models are animated have sound and are in place. Cravens Tower is all but complete.Tomorrow I will hopefully finish the village for this build and I still need to add more story and dialogue as well as Thunder Eye Keep lvl2Good news today is I may have someone who has generously offered their talents to my game and it comes at a
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3.1a

So, I have my 16 cups of coffee and off I go, Just about completed level one of Cravens Tower and most of level 2. The story line is progressing nicely and only have a few models left to animate.When you are a one man show, play testing everything is a big pain, But I love it anyway. Make some changes, play test, add content play test, fix a bug play test, Finnish a level play test the hell out of
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3.1a

So, today I am working on finishing the over- world for chapter ones first scene, polishing up and fleshing out the first level of Cravens Tower and Thunder Eye Keep, Finnish the village of Wardens Pass and create the remaining interiors then I have several models that need to be animated as well as sound.These, as well as bug fixes should be coming out in 3.1a
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