Technical Issues

Please leave all issues with the game or builds here, thank you.

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3.1b playtest build

The 3.1b build is up for all platforms and the play build, that will be web only, will be up tomorrow.

New enemies.
More story.
More items.
More Npc’s.
A brand new random hit algorithm.
More quests.
New skills and effects.

Controls have changed-


The Guardians Quest Instructions.

MOVEMENT

WASD- to move.
Up-Down arrow keys to move forward and backward.

CAMERA

L-mouse hold to rotate camera
Left-Right arrow keys to rotate camera left and right.
Scroll wheel will move you into top down or 3rd person view.

BATTLE

Single left click to select NPC.
Dbl left click to make new selection.
Click something else to un-select.

With Npc selected-

Left click on enemy to attack with skill in slot 1
Left click on any skill to fire it.
Dbl left click to set auto fire.
Right click anywhere to fire any skill that is in slot 2.
Dbl right click anywhere to set auto fire on any skill in slot 2.

You can put skills and items in any slot you want through their individual screens.

Each skill or weave has a minimum distance to use and you will move in to attack.

For the play-test build you will start like the real game with these exceptions.

1. You will start with the Fire water skill that has been jacked up to kill anything.
2. You start with $20.000 Gp

Aside from that the game is the same as the player version.

Have fun and please leave feedback.

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The shield

The order of the Shield started early in the creation of the Guardians when Lord Pantere betrayed his own men and his Royal guard slew him during the early stages of the plain’s war. Commander Galdren was the head of the Royal guard and he and his men withdrew to a guardian tower in the plains of Hredra.

He offered his alliance to, and swore to protect the Weavers with a life oath, and so the Order of the Shield was born.

We are the Shield, we are the strong arm and we are the keepers of peace...
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3.1b

So, I have been working my ass off and the new build will be out tomorrow.

New enemies.
More story.
More items.
More Npc’s.
A brand new random hit algorithm.
More quests.
New skills and effects.

A very talented music composer has joined the team, still need a 3D animator but we are growing.

Still to come in future updates.

Shitfshape ability-possible.
Level 2 of Thunder Eye Keep and the completion of the first main quest.
The completion of Wardens Pass.

I will be creating play builds this time as well as play test builds.
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The Redhand

The Redhand were former soldiers and Weavers of the coalition army during the plain’s war. When it was over, a large group split from the main host to become mercenaries and called themselves the Redhand and started wearing red armor.

After the Rift creatures were hunted down they were all but out of work and eventually turned to banditry and slaving. They are spread across Zuun and are hunted down almost everywhere they are found.

Some larger groups have formed small city states in the wild regions of the land and have yet to be dealt with...

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3.1b

I have been working very hard on 3.1b, I am waiting on my partner for the needed assets to Finnish Wardens Pass but I might release sooner.

Added -

More items.
Scrapped the random hit table for a brand new one.
Changed control scheme.
Added several new effects and skills, weaves.
New enemies.
Added the Redhand bandits.

To come-

Second lvl of Thunder Eye Keep and the completion of the 1st main quest.
All interiors for Wardens Pass.
More Npc’s
More items.
More sound Fx and music.

Possible addition of horse for Warlock.
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FeedBack

I am getting thousands of hits between all the sites that I am posted on but very little feedback.

Please post in my forums or contact me direct, the time you take will make for a better game for you and that is my goal. thanks.
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3.1a

3.1a is ready for release and I am pretty happy with it. The story is coming along nicely and though I did not have Wardens Pass done yet I now have a partner who is working on the needed assets for it and other portions of the game so by next update it should be done as well as the first main storyline quest.

Your feedback is crucial to the game so please use my forums or contact me direct with anything at all. Thanks.
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Thunder Eye Keep

Thunder Eye Keep as it was once called, sits atop Thunder peak, it is one of many in the valley that we have researched and used to our advantage many times.

We believe that they were built by the ancestors of the Thunder Giants and were far superior in intellect and craftsmanship than the brutes of today.

The guardians claimed it for one of their towers long ago but the last Guardian to reside there left in favor of Wardens Pass in these peaceful times.

Rumor has it that the Thunder Giants have reclaimed it, or something worse, you are here to find out what is going on and reclaim the Guardian Tower...

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3.1a

Nothing is as frustrating to me as missing a personal deadline and this bug I am hunting is elusive, but I will find it soon.

A fan asked about the controls and play balance. These are alpha builds I am putting out and are for play testing and bug hunting, as soon a I have a few more testers I will start making play builds where you start with only your initial skills, Hp and Wp. Also the enemies will have full health instead of being dumbed down.

You will acquire your skills through several methods that include quests, level up and purchase to name a few. Also this is only chapter one, this will be a multi chapter game and there will be 3 playable characters when I am done.

After this chapter I am going to a new engine but for now the controls are-

MOVEMENT

L-mouse click to move.
WASD- to move.
Up-Down arrow keys to move.

CAMERA

R-mouse hold to rotate camera
Left-Right arrow keys to rotate camera left and right.
Scroll wheel will move you into top down or 3rd person view.

BATTLE

Single left click to select NPC.
Dbl left click to make new selection.
Click ground to un-select.

With Npc selected-

Left click any skill to fire it.
Dbl left click to set auto fire.
Right click anywhere to fire any skill that is in slot 2.
Dbl right click anywhere to set auto fire on any skill in slot 2.

You can put skills and items in any slot you want through their individual screens.

Some of these will likely change in chapter 2 and may change for this chapter.

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